![]() ![]() Odyssey follows a basic format established by Super Mario 64: Mario explores a series of open-ended worlds studded with jumping challenges, puzzles and the like, collecting rewards as he goes: in this case, we're hunting after "Power Moons" to charge up our ship and explore more worlds. I find myself hoping for a new plot, or maybe a slightly more proactive Peach, but these are the breaks. Mario takes it upon himself to rectify that. Bowser has kidnapped Peach and is aiming to marry her, traveling across the world and collecting various wedding sundries along the way. On an essential level, things look pretty similar to what we've seen before. And they've done it - they've done it in such a way that everything about Super Mario Odyssey feels as natural and obvious as rolling out of bed and as strange as a moon covered in low gravity rabbits as familiar as jumping up into a question mark block and as wild as riding a stone lion through purple lava. It's the marquee title meant to show off the capabilities of the Nintendo Switch and redefine the classic series for an an entirely new era, which is no small feat considering how many times Nintendo has had to do that over the course of three decades. Super Mario Odyssey marks the first 3D Mario game since Super Mario 3D World in 2011, and arguably the most important Super Mario game since Nintendo used Super Mario 64 to bust the plumber into 3D and launch the N64 way back in 1996. A simpler explanation might come a little closer, or at least make more sense to more people. I hope everyone enjoys these games as much as I have.There oftentimes feels like there's no great way to describe Mario: sure, we could call Super Mario Odyssey a collection-based 3D platformer, but something about that comes dreadfully short when trying to capture the spirit of a body-hopping hallucinatory ride through a series of increasingly strange kingdoms populated by sentient utensils and top-hatted rabbits. We should declare 2017 as the Year of the Games. Besides Mario and Zelda, we had Persona 5, Cuphead, Horizon Zero Dawn, Nier, Nioh, Divinity. I must also add that this year has been incredible for gaming. They have absolutely blown me away with putting out masterpieces such as Breath of the Wild and Super Mario Odyssey. I had lost faith in Nintendo during the Wii U generation. Father/Mother playing with his or her kids. No other franchise has made as big of an impact on the gaming industry as Mario. I had chills running down my spine once I heard the theme from the Switch Presentation Trailer for Odyssey. I recommend that everyone use a headset to truly appreciate it. While those games followed a common theme, Odyssey takes influence from Super Mario 64 and Super Mario World in that there is a (Spoilers) desert world, ghost world. ![]() There seems to be a variety of different environments in this game, unlike Super Mario Galaxy and Sunshine. It maintains 60 fps consistently in both mobile and docked. Cappy serves as a great sidekick, with his boomerang and capture abilities providing a refreshing take on the classic 3D Mario Mechanics. The motions controls feel so intuitive and really enhance the gameplay. I highly recommend the "single joy-con in each hand" motion control scheme. It was as if I stepped into a portal to my childhood. The spirit of Super Mario 64 and Super Mario Sunshine lives on in this game. It was as if I stepped into a portal to I am just lost for words. ![]()
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